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This page contains all changes to SpaceEngine since v0.7.4.0, the initial public release.

Version 0.9.7.1 Edit

Released 25 December 2013

Major updates

  • 3D water: animated water specular reflections, underwater fog
  • Improved procedural moon system generator
  • Debris rings around planets
  • New landforms: pseudo rivers, shield volcanoes
  • Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
  • 25 original soundtracks made by many authors
  • Smart blending of terrain detail textures
  • Detail noise textures on the planetary surface
  • New types of worlds with life, improved lifeform classifications
  • Many improvements with space ships
  • Built-in avi video recorder
  • Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
  • Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
  • Installer for SpaceEngine distribution with automatic selection of localization


Space ships

  • Supporting of emission textures
  • Supporting of modular models
  • Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
  • Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
  • Some old ships models changed to modular models
  • New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
  • Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
  • Atmospheric flight physics
  • Spaceship Control Panel with Autopilot buttons
  • Spaceship HUD (Head*Up Display) for atmospheric and space flight modes
  • Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
  • New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
  • Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
  • Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
  • Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
  • Static Keplerian orbit mode for space stations artifical satellites
  • Improved warp bubble effect


Astronomy

  • Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
  • Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
  • Updated exoplanets catalog
  • Improved star calculator (computing of required parameters based on some parameters given in the script)
  • New parameter Msini (M*sin(i)) in the planet script * used instead of Mass for exoplanets with only M*sin(i) known
  • Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
  • Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
  • New parameters in the planet script * discovery method, discovery date and date of last data update
  • New lines in the planet info table * discovery method, discovery date and M*sin(i)
  • Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
  • New Vesta, Mercury and Saturn textures and landscape
  • New galaxy and nebula models
  • Increased turbulence on clouds of procedural gas giants


Interface

  • Updated GUI tables appearance
  • Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
  • Variable column width in the Star Browser's table
  • Green text in the Solar System Browser indicates that an object has life or satellites with life
  • Updated localizations and added new ones
  • FPS counter is enabled or disabled via console command "FPS"
  • Changed color of orbits, markers and labels for dwarf planets and dwarf moons
  • Onscreen keyboard help info in the Edit mode
  • Some improvements in the Planet Editor


Controls

  • Capturing video with GUI by pressing [Ctrl]+[F9]
  • Sliders in the planet editor are not scrolled with mouse wheel
  • Close button on the Solar System Browser window
  • FOV is taken into account when choosing the camera position behind the ship in the Game mode
  • "Look around" by holding the middle mouse button; on release, camera returns to original view
  • Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes


System

  • Terrain detail texture atlases are merged into a single atlas
  • Configurable color palettes for procedural planets
  • Automatic calculation of the offset of the ship model to make it perfectly centered
  • SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
  • New magnitude function in the Map Mode: easy to find dim stellar objects
  • Supporting RGBA diffuse textures for ships with per*pixel specular power in the alpha channel
  • Supporting RGBA color specular textures for ships with per*pixel specular power in the alpha channel
  • Supporting RGB color emissive textures for ships
  • Experimental support of the logarithmic Z*buffer
  • Exit screen texture saved to the config folder
  • The stars120k.txt file is renamed to stars120k.cfg


Bug fixes

  • Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
  • Fixed a bug with generating worlds with life only in multiple star systems
  • Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
  • Fixed a "boring planets" bug and "deserted terra with life" bug
  • Fixed too low and too high altitude of clouds on some planets
  • Fixed a bug with impossibility to disable the VSync
  • Fixed a bug with moons counter in the Wiki's General info tab
  • Fixed a bug with moons with life counter in the planet's info table
  • Fixed a bug with incorrect star multiplicity counter
  • Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
  • In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
  • Removed double slash in the message "Saving screensots//scrxxxx.xxx"
  • Removed duplicate of Fomalhaut
  • Removed "Fomalhaut B" name of star TW PsA/Gliese 879
  • Fixed some other mistakes in catalogs
  • Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
  • Fixed artifacts when window is stretched on a bigger or a secondary monitor
  • Fixed bugs with fish eye projection
  • Fixed various bugs in the Star Browser
  • Fixed a rendering slow*down after using the Star Browser
  • Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
  • Fixed wrong axial tilt info of Earth and other barycenter*orbiting planets
  • Fixed wrong obliquity parameter in exporting of the planetary system script
  • Fixed the absolute magnitude of the Halley's comet
  • Fixed a crash when turning on rendering of a spacecraft trajectory
  • Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
  • Controls settings menu and right*click context menu changes localization properly
  • Fixed a typo on the coordinate grid labels
  • Fixed incorrect camera orientation on start if the last bound object was a spaceship
  • Fixed some VRAM cache issues (blinking stars, etc)
  • Fixed the music player
  • Fixed small blurriness of font and GUI
  • Fixed galaxy orientation problems
  • Restored clouds bump
  • Fixed a bug with no cyclones on gas giants
  • Fixed asynchronous loading of shaders
  • Fixed a bug with a black dot rendered above the star in the "Points" mode
  • Fixed a bug with bright blue stripes in evaporating planet tail
  • Fixed appearance of wrong textures on planets during loading/generation
  • Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
  • Fixed inability to select a moons inside the planet's shadow
  • Fixed discontinuity in normal map lighting on a ship models

Version 0.9.7.0 Edit

Released 1 May 2013

Major updates

  • Auroras
  • Comets and evaporating planets
  • Improved rendering of interstellar dust in galaxies
  • Oblate planets and stars, automatic calculation of the oblateness value
  • Gravity darkening of oblate stars
  • Improved planetary rings variety, increased color saturation
  • Multiple cloud layers on terrestrial and gas planets
  • Smooth gas giant textures
  • Dynamic lens flares with ability to choose a preset in the menu
  • Planets and moons illuminate each other with their actual color
  • Star Browser * builds a list of the nearest stars with the ability of saving it to a file
  • Importing ship models in the OBJ format with material library and multiple textures
  • Built*in wiki system
  • Ability to give a name and description to any planet or other object
  • Improved FPS on planets
  • Multithreading for resource loading/generating
  • Menu for selecting GUI language, applies changes without restarting
  • Default localizations: English, Russian, German, French, Italian, Spanish, Portuguese, Finnish


Astronomy

  • ESI (Earth Similarity Index) in the planet's info table
  • New star magnitude function: more white stars and red dwarves, solitary brown dwarves
  • Better function of the mass*radius dependence of gas giants and brown dwarfs
  • Reduced thickness of the atmosphere on Earth*like planets
  • Inverted red giant surface temperature pattern
  • More solar spots on red dwarfs
  • Desaturation of faint stars (simulating color sensitivity of an eye)
  • Supporting of unlimited number of cloud layers on catalog planets
  • Config parameters for maximum number of procedural cloud layers of gas and terrestrial planets
  • Dynamic model of Jupiter (11 cloud layers)
  • Console variable to modify cloud layers rotation speed (set CloudsSpeed xxx)
  • Reduced a radii of procedural ice giants
  • Gravity lensing effect for white dwarfs
  • Multiple galaxy models per Hubble class for procedural galaxies
  • Multiple nebula models per nebula class for procedural nebulae
  • Simplified galaxy/nebula mod installing system
  • New galaxy models
  • Russian Wiki database have translated all stars names, Solar System planets and satellites
  • Updated catalogs of comets, asteroids and exoplanets


Interface

  • Context menu when you right*click on the object
  • Shadows under the text
  • The little loading icon instead of the progress bar
  • Mouse cursor changes its shape depending on situation (crosshair in space, arrow in GUI, etc)
  • Scrolling tables and sliders with the mouse wheel
  • Button "Current" on the Find object dialog to put currently selected object's name into it
  • Info table for any planet, star or barycenter shows counter of its satellites with life
  • Various upgrades in the Universe Map
  • [F1] opens the Universe Map for selected system, [Ctrl]*[F1] for the current one
  • [F2] opens the Planetary System Browser for selected system, [Ctrl]*[F2] for the current one
  • HDR, Bloom and FXAA effects in the Solar System Browser previews
  • Real planet brightness can be disabled in the Solar System Browser
  • Red giants and asteroids are rendered with 3D landscape in the Solar System Browser
  • Right click on the root star or barycenter in the Solar System Browser selects the planetary system itself
  • Wiki descriptions supports some of the BB*codes
  • Simple quotes " " automatically replaced with angular quotes « » in some text edit forms
  • Displaying planet's albedo / computed brightness and color in the Edit mode
  • Some sliders in the Planet Editor have logarithmic scale
  • Reduced width of the zone for opening of the side*screen toolbars
  • Pin buttons on toolbars
  • Saving state of toolbars in user config file
  • Ability to paint up oceans in the Export planetary textures menu
  • Updated Export planetary textures menu
  • Updated Graphics settings menu


Controls

  • Changed some mouse controls
  • The [End] button rotates camera horizontally
  • New console commands
  • Velocity pointer in the Planetarium mode
  • Smooth stopping of the movement and rotation of the camera when you press the Z, X, or Num 5 in the Planetarium mode
  • Height of the lanscape is counted from the sea level (negative values if under water)
  • The land command and button performs a landing on the 10 meters height above sea level or ground
  • The [G] key in the Game mode moves current ship to a selected object
  • Warp effect for spaceships


System

  • Automatic choosing of the NVidia chip on systems with hybrid graphics (NVidia + Intel HD)
  • Automatic selecting of some settings when hardware is changed
  • Automatic clearing of the cache when hardware is changed
  • Updated cache of galaxy models, they are now registered in the memory manager
  • Updated cache of textures and models for ships and buildings, they are now registered in the memory manager
  • Saving compiled shaders binaries to the cache for fast loading of them (NVidia)
  • Preloading all shaders at startup (option)
  • While capturing the video, GUI is visible on the screen, but not recorded to the video
  • Supporting of gray + alpha PNG format
  • Supporting of the TIFF format for textures and screenshots
  • Supporting of sounds in WAV and OGG formats
  • Built*in music player for OGG music
  • Automatic (based on FPS) vertical synchronization toggle
  • Changed directory structure


Bug fixes

  • Fixed a flat landscape bug on Intel HD
  • Fixed color banding artifact on landscape and water
  • Console command "disable" now works
  • Fixed a bug with nebulae shining through planets
  • Fixed the accelerated spinning of the ship when time is reversed
  • Fixed a bug with "intergalactic" mode of spaceships in certain regions of Milky Way
  • Fixed glitchy star's Motion Blur
  • Fixed a bug with very small moons having atmospheres
  • Fixed camera autobinding
  • Fixed a bug with the equal mass of all brown dwarfs
  • Fixed a bug with wrong lens flare color at the edges of the screen
  • Fixed a bug with Earth fully covered with water
  • Fixed a bug with entering minutes and seconds in the time control panel
  • Fixed a bug with disappearing blocks of procedural stars in a galaxies
  • Fixed a bug with blinking planet when Autoexposure enabled
  • FXAA works when Bloom is disabled
  • Fixed a bug with "square shaped stars" when Real sun brightness is on
  • Fixed incorrect age of stars in multiple systems
  • Fixed a bug with stars generated outside star cluster boundaries
  • Fixed a bug with incorrect planet counter number in the star's info
  • Fixed a bug with incorrect planets with life counter number in the star's info
  • Fixed a bug in binary systems when smaller component have greater mass => reduced number of brown dwarfs
  • Fixed cropping of some rotation/orbital parameters when starting editing in the Planet Editor
  • Fixed wrong calculation of brown dwarfs and white dwarfs radii
  • Reduced stars aliasing
  • Fixed bug with atmosphere models generation/updating
  • Fixed a bug with white sparks on clouds

Version 0.9.6.2 Edit

Released 28 July 2012

Changes and additions

  • Support for using more than 2GB of RAM (Large address aware)
  • Improved memory manager
  • FXAA antialiasing
  • Reduced the rotation speed by keys Q and E, adjusting the rotation speed along different axes in the config
  • Trying to control the ships when the time is stopped showing the notification
  • A new (fifth) Pluto's satellite
  • New galaxy models: M 104 (Sombrero), NGC 4921, AM 0644, Arp 273
  • New nebulae models
  • Console commands to convert texture files into various formats
  • Default FOV changed to 45 degrees
  • Updated locations list


Bug fixes

  • Fixed the memory leak then a galaxy without nebulae or star clusters generated
  • Fixed non*appearance of ships after teleportation when the time is stopped
  • Fixed several causes of crashes associated with ships
  • Fixed generation of planets with life only in double and multiple star systems
  • Removed the "ghost lens flares"
  • Fixed render of the landscape BBoxes
  • Fixed a clouds sharp edges

Version 0.9.6.1 Edit

Released 7 July 2012

Changes and additions

  • The absorption of light in the atmosphere affects the night side of the planet
  • Frequency of physics iterations can be adjusted in the config


Bug fixes

  • Fixed shaders of a planets orbiting an isolated black hole
  • Fixed using of rings shaders for every planet
  • Fixed the age of the Solar system and some other stars
  • Fixed StarShip and ShreckShip models
  • Fixed mipmapping settings

Version 0.9.6.0 Edit

Released 5 July 2012

Changes and additions

  • A new coordinate system and camera
  • The Map of the Universe
  • Implemented console, various console commands allow you to change settings, there are also commands that duplicate some functions of the autopilot
  • Console commands can be executed from the file * it is possible to create a scripts that controls the flight
  • Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
  • Some new galaxies models, new textures for some Solar system bodies
  • A count on the number of planets with life has been added to the selected star's information table
  • Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
  • In the Orbital review mode (Right*drag) rotation is always doing around the current object, but not around selected one
  • Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
  • Collision detection of camera with all planets
  • Spacecrafts: motion control, gravity forces, collisions with planets
  • Procedural galaxies with large*scale structure of the universe and the redshift effect
  • Supporting of the indoor scenes in the *.map format ("Radiant" editor for games based on the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
  • Anti*aliasing on the border of the cloud layer on the planets
  • New forms of landscape on planets
  • Smooth transition between textures of different materials on the surface of the planet
  • Changed the algorithm for calculating landscape level of detail * detail close to the camera is always high (as in LOD 0) for each LOD
  • Exporting of skybox (panoramic screenshot)
  • Exporting of procedural textures of planets
  • Editor of the procedural parameters of the planet with the script export function
  • Optimization of the interface, the active window is moved to the foreground
  • A new interface design
  • The "game" style of the Main Menu
  • Various control panels
  • Some settings controls in the Planetary System Browser
  • Binding keys and saving them to the config file
  • The "Copy" and "Paste" buttons in the Locations menu * for easier sharing of coordinates on the forums
  • Supporting for Windows clipboard in the text input fields (Ctrl*C, Ctrl*V), for example, in the Search By Name menu (F3)
  • Real brightness of the planets (lighting dependency on the distance to the sun)
  • White dwarfs, neutron stars, black holes * isolated and in multiple star systems
  • Binary gas giants
  • New model of the atmosphere with a green hue
  • New class of a planet * Titan (ice world with a hydracarbon ocean)
  • Fully cloudy planets * Venus*like warm deserts and Titans
  • Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
  • Dynamic star coronas
  • Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config


Bug fixes

  • Fixed some bugs in the planetary system exporting code
  • Fixed "reddening" of the stars at very high magnification
  • Fixed "blueing" of the sun at sunset
  • Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
  • Fixed crashes due to excessive generation of planetary systems in nebulae
  • Fixed pulling of camera to infinity at first contact with a planet or a star
  • Fixed bug with generation of very small Terra planets and moons
  • Reduced the size of impact basins, their generation is suppressed for large Terras
  • Fixed an extremely dense clouds on Oceanias
  • Fixed a bug with the NoPlanets parameter in the stars catalog
  • Removed unnecessary lens flares of black holes
  • Fixed too often generation of gas/ice giants as a closest to sun planet
  • Reduced atmosphere artifacts on horizon
  • Fixed a blocky artifact in stars distribution the in galaxies

Version 0.9.5.1 Edit

Released 18 November 2011

Bug fixes

  • Fixed a bug with black screen on minimize.

Version 0.9.5.0 Edit

Released 17 November 2011

Changes and additions

  • Markers for planetary system bodies
  • Ability to rendering a sun surface with "real" brightness
  • Precise Lens Flare effect for sun
  • [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[*]
  • Turning video capture mode [F9] automatically sets the "Frame Time" timing mode for obtaining a smooth video
  • In the video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewrited
  • Screenshots saved without HUD
  • Added RAM usage checking in memory manager
  • OpenGL version checking at program startup
  • Added a new recently discovered satellite of Pluto
  • Loading of spaceships models (experimental)
  • Supporting of parabolic and hyperbolic orbits
  • A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
  • Tidal*locked planet (always facing the same side toward the sun)
  • A giant cyclone at the subsolar point on the tidal*locked planets
  • Ocean planets (planets entirely covered by the ocean)
  • Ice caps is not flat terrain
  • Hills on the flat areas of the planets
  • Improving the shape of the mountains
  • Faster generation of the landscape
  • Detail photo*textures on the landscape
  • Ability to disable (hide) water on the procedural planets
  • 3D water as separate transparent layer (no wave/reflection/refraction yet)
  • Brown dwarfs
  • Updated exoplantes catalog
  • Minor interface changes
  • Adjustment of movement keys acceleration/deceleration time in user.cfg
  • Adjustment of velocity presets in user.cfg
  • Export of planetary systems in a script*file
  • Collision detection with planetary surface
  • Automatic switching of follow mode for planets (Follow / Sync Rot)
  • New galaxies models


Bug fixes

  • Fixed a bug with black screen at startup
  • Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
  • Fixed incorrect rotation of Pluto
  • Fixed a bug with neutron stars only in all planetary nebulae
  • Fixed too little mass of white dwarfs
  • Fixed a bug with empty irregular (Irr) galaxies
  • Fixed a "cubic star clusters" bug
  • Fixed a shifting of selection pointer and labels beside the planet
  • Fixed a shifting of the background in the black hole's gravity lens effect
  • Fixed incorrect calculation of the rings and moons orbital orbital period
  • Fixed wrong position of the binary star's barycenter
  • Fixed the shining of the asteroids particles through nearby the planet
  • Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
  • Fixed incorrect rendering order of transparent clouds layers
  • Fixed a crash while first running if the Milky Way galaxy model is not cached
  • Fixed excessive RAM consumption
  • Fixed disappearing of bright stars while moving with big velocity

Version 0.9.4.0 Edit

Released 11 June 2011

Changes and additions

  • Triple and multiple stars
  • Procedural planets around barycenters of multiple stars (i.e. planets orbiting two suns simultaneously)
  • Changes in the naming rules of procedural stars, planets and moons
  • Changes in the Solar system browser
  • Localization to Russian and possibility of localization to other languages
  • Fonts with different*width characters
  • A description of stars spectral classes
  • Various interface changes
  • The possibility of inversion of the mouse
  • Removed the prefix notation in the configuration files
  • The new stars motion blur mode: only when moving
  • Calculation of the density and pressure of the planetary atmospheres
  • Calculation of the greenhouse effect on the planets
  • Improved stars colors
  • Planets with highly eccentric orbits
  • Changed the sign of the LOD of planets: 3 for max detail, *3 for min
  • Gravitational lens effect of a for black holes and neutron stars
  • Supermassive black holes at the centers of galaxies and globular clusters (so far without accretion disks and jets)
  • Stars nearest to supermassive black hole are orbiting it
  • Procedural asteroid belts (at this time limited to 3000 asteroids per system)
  • Pointer to the selected object in the form of cross and arrow


Bug fixes

  • Eliminated the main cause of crashes (wrong calculation of used memory)
  • Fixed memory overrun due to the use of textures with a non*power*of*two resolution
  • Reduced the minimum distance to the galaxy twere generating of procedural stars begins
  • Reduced excessive density of stars in small galaxies
  • Fixed bug with writing extra spaces in the coordinates in the user config
  • Fixed bug with nebulae selecting
  • Fixed incorrect brightness of the nebula in Auto exposure mode
  • Fixed incorrect reading of the scripts with Linux*style end of line
  • Fixed slowdown with catalogs of thousands of asteroids and comets in solar system
  • Fixed a bug with the Bloom effect affection on the interface
  • Fixed displaying information about the number of planets around star
  • Fixed incorrect drawing of a marker of barycenter
  • Fixed cloud density on dry terra planets
  • Fixed display of Greek abbreviations instead of the Greek characters in the autopilot journal and locations dialog
  • Fixed flashing on the planets with atmosphere if sun comes into view field
  • Fixed incorrect determination of the temperature class of the planet while creating the system
  • Fixed bug with choosing of wrong body in the Solar system browser if there are several bodies with the same name present in catalog
  • Fixed a line break and reset of the register of font in table cells
  • Eliminated changing the direction of flight when switching between Spacecraft and Aircraft modes
  • Reduced z*fighting on the red giants models
  • Fixed bug with incorrect removing of duplicate stars in the script (text) stars catalog
  • Reduced z*fighting on the planets when seen from afar and through a telescope
  • Eliminated the loss of accuracy in the transformation of the vertices in very close to the surface of the planet
  • Fixed glare brightness on icy surfaces
  • Fixed disappearing of landscape tiles if camera turns qiuckly

Version 0.9.3.0 Edit

Released 24 April 2011

Changes and additions

  • Added automatic detection of occupied memory in runtime
  • Pressing [Esc] cancels the autopilot command and brings up a menu
  • Changed the appearance of certain types of planets
  • Changed the appearance of red giant stars
  • Increased level of detail of a planets
  • Added settings to toogle off the shadows from the rings on the sky dome (as it is formally incorrect effect)
  • Disable of HDR frees memory occupied by the float buffers
  • Introduced supporting for rendering to the fish eye projection (beta test)
  • Auto exposure mode is separated from the auto*tuning brightness of galaxies mode when flying in intergalactic space
  • Introduced the ability to disable the procedural bifurcation of catalogue stars (r_star_ProcBifurcation in main.cfg)


Bug fixes

  • Fixed crashing caused by wrong detection of amount of occupied video memory
  • Fixed flashing and color inversion of sun lens flares
  • Fixed a bug with the position of the barycenter in binary star systems
  • Fixed flashing of galaxies and increasing the brightness of clusters and nebulae in the auto*tuning brightness of galaxies mode

Version 0.9.1.0 Edit

Released 29 March 2011

Changes and additions

  • Changed the binding of keys '[' and ']'
  • Changed the appearance of the autopilot journal
  • Reduced a number of a planet's shaders


Bug fixes

  • Fixed a bug with screenshots saving
  • Fixed a bug with eclipse of very distant suns
  • Fixed a bug with density of star clusters in other galaxies
  • Fixed a bug with meshes of a flat planets
  • Fixed a bug with autopilot miss the planets and inaccurate bound of the camera to planets
  • Fixed a bug with absence of images of a planets in the Solar System Browser, when the camera is in interstellar space

Version 0.9.0.0 Edit

Released 6 March 2011

Changes and additions

  • Completed the dynamic cache of a procedural stars
  • Video memory is automatically distributed between procedural stars, planets textures and meshes
  • Automatically determined the amount of available video memory on the ATI and NVidia
  • Settings for HDR parameters in the menu
  • Fast autopilot flight when pressing [G] twice
  • An Autopilot journal
  • Switch between "Spacecraft" and "Aircraft" modes does not stops the camera
  • The state of the timeflow (paused/resumed) is saved when user exit SpaceEngine
  • Changed the texture of the lens flare
  • Planets in the Solar system browser are shown with side lighting
  • Improved appearance of rocky planets and gas giants
  • Multi*layered clouds on a gas giants
  • Rotation of the cloud layer around the planet, the differential rotation of the gas giants
  • For a planets with solid opaque cloud layer (Venus, Titan), the surface is not rendered if camera is above the clouds
  • Introduced the classification of planets by temperature
  • The color of the atmosphere and clouds of a gas giants depends on the effective temperature
  • Dense atmospheres for gas giants
  • Fake darkening when diving deep into the gas giant atmosphere
  • Procedural generation of the surface textures on the planets what have only a height map
  • The possibility of "terraforming" of the known planets with procedural generation of the surface textures
  • Added Jupiter's rings
  • Updated exoplanets catalog
  • A restriction for limiting magnitude for generation (but not rendering) of the procedural stars while zooming or increasing the limiting magnitude
  • Preloading the models of a nearby galaxies at the program start
  • Solar eclipses are taking into account when calculating the magnitude of the planets and moons
  • Solar eclipses are taking into account when calculating the brightness of the distant planets and moons sprites
  • Changed the renderer of the stars in the "Points" mode: the point size is proportional to the brightness
  • Size of stars in the "Points" mode can be adjusted in the menu
  • Improved appearence of a nebulae, some optimization
  • Added a stars associated with the nebula (a nuclei of planetary nebulae, stars illuminating diffuse nebulae)
  • Procedural textures for stars surfaces
  • Atmospheres for a stars with lighting effects in multiple star systems
  • Some changes int the scripts format, new parameters in the configuration scripts


Bug fixes

  • Fixed a bugs with HDR
  • Fixed a bug with incorrect displaing of the Solar system browser images
  • Fixed a cracks in the landscape (using skirts on the perimeter of patches)
  • Fixed a blending of the clouds with the surface in the HDR mode
  • Fixed a bug with the lack of atmosphere and clouds on the exoplanet from the catalog
  • Fixed a bugs with star clusters
  • Fixed bug with skyboxes faces updating
  • Fixed rendering of the grid

Version 0.8.5.0 Edit

Released 4 January 2011

Changes and additions

  • Automatic detection of the amount of video memory on NVidia
  • Automatic memory allocation between landscape patches, textures and procedural stars
  • Terrain LOD can be adjusted in the Graphics settings menu
  • Mouse wheel changes the fligt speed/acceleration, zooming moved to Shift + wheel
  • The middle mouse button toggles the FOV to 60 degrees at 20

Version 0.8.4.0 Edit

Released 1 January 2011

Changes and additions

  • Going to GLSL shaders, supporting for ATI graphics cards
  • Procedural generation of planets textures on the GPU
  • Solar system browser
  • Illumination of the stars by each other in a close binary systems

Version 0.7.4.0 Edit

Released 19 June 2010

Initial public release

References Edit

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